Games, more specifically role-playing games are our main focus/project. It isn't all we do but it is our founding focus. So far we have six primary projects in the pipe but rest assured that isn't the end. We have plenty more ideas on hold but that's for another time. Check back for news, updates, and new projects as time goes on. Click here to visit our games section for an overview of what we have available.
At Hand Worx is about stories. That's part of the reason why we do role-playing games. Sometimes role-playing sessions end up creating unforgettable stories. We will write those here as well as other stories we come up with. We have plans to do some short graphic novels and maybe even some short films, all of which you will find here.
We also have a podcast to give you insight into our creation process. We also provide game play tips, additional content, general discussion on game design topics, and even discussions of ways to improve your GMing, playing, and overall game enjoyment. We'll even talk about unreleased games and upcoming events. You can find all of that here.
Now that you've heard what we have to say you can speak your own mind at the forum. There you can talk about other games you like, make a wish list for our games, discuss what's missing from the rest of the RPG industry, continue discussing the latest podcast with us, or even report errors in our games! All of that on our forum. You can even use it to try and find a game group. How you use it is up to you. Just click here to get started.
What makes us awesome? Why should you play our games? Two words, super powers. We have come up with some pretty inventive powers that are designed to stretch your imagination. Let's face it, if you can do it in real life, why do it in an RPG? The fun is in the fantasy. I don't mean super hero powers either, I mean everything from mundane magic to god-hood.
Don't get the wrong impression. Super powers are awesome and we have painstakingly imagined some fun ones but the settings you get to use them in are really what makes the games shine. We won't promise the most original time periods, though I don't think you will find many other American Revolution games, much less with zombies. What we do promise is a fresh take. Real inspiration and development of the idea. We don't just brain vomit on a page.
What do we do? What makes us so special? What we do is create. We are special because our idea of a good game is an awesome and inspiring back story and setting. Its great to have lots of places to play and plenty of things to do and we aim to give you as many as possible but just supplying games isn’t truly unique. True, they aren’t but we're pretty sure you won't find anything like what we have in store anywhere else.
We’re going to give you a podcast too. We are going to let you get a taste of how we think and what inspired us to make the games we did. Podcasts aren’t unique either? Well that’s true. How about short stories? Those aren’t unique either? I agree so we are going to give you some resources to enjoy the games you're already playing. That’s right, it isn’t all about us. Heck, we play those games too. Then you can go get on our forum and tell us how you enjoy those games or our games. Respond to the stuff we say in our podcasts too. Got something else to say? Tell us, we will listen. We want you involved in what we do. That’s what makes us different.
Welcome to At Hand Worx! We are a small group dedicated to writing the best, most unique table top, pen and paper role playing games around and providing other role players, like ourselves, with fun new resources to use with existing series. After all, for every role player, it’s all about the experience. Its about delivering ideas we were truly inspired to write so that you will be truly inspired to play.
Welcome to our newest project! We recently (as of 01/07/12) decided that this would be our next published game. It is one of three we plan on producing before the end of the year. The other two are World Records and Primordial. Tenatively, our expected release date for Lunacy is 08/04/12 so mark your calendars but use pencil in case we change it!
The players will find themselves in a "world gone mad" but we don't mean apocolyptic or full of demons or anything like that. A generation of people have literally gone "insane" and you get to play one! Don't get the wrong impression, there is far more to it than simple insanity. Like all At Hand Worx games, there is far more under the surface than you might first surmise...